For this project, I had to create five Auras using the program Aurasma on Ancient Greece and Rome for my virtual co-op. Aurasma is an augmented reality app, which means that it takes a normal image and makes it come to life. This could be making the image 3D or having the image link to a video or website. Through this app, students can access the teacher-created Auras (the augmented images) by following their channel. For example, my students would follow my channel Natalie_Slick96. As a teacher, I would begin this activity by instructing my students to open the Aurasma app on either their smartphone or a tablet. From there, students would then have to follow my channel by searching my channel name under the search tool located in the app. After students did this, they would then have to hold up their device to the paper copied versions of my Auras that I would have previously printed out before beginning this activity. The image on their devices would then automatically link my students to the augmented reality component of the Auras I created. Students would then be able to explore the various activities I created for them through the app.
To create this artifact, I found five images online that had to do with Ancient Greece and Rome. From there I chose a video or interactive website to go along with the images I chose. Then I created an account with Aurasma. Using the program, I created an Aura for each image. Inside each Aura is the original pictures I found online (called the Trigger image), a click here image for students to click on to link to the website or video (called the overlay), and an action which is the link to the video or website I wanted students to go to. All together these three things created the Aura that would become the augmented reality image for my students. My augmented reality for this project was to provide students with a little bit of background knowledge on the ancient civilizations Rome and Greece before they are further discussed in depth in class. I took a picture of some Greek ruins and linked it to a timeline of Ancient Greece. I took an image of the Colosseum and the Acropolis in Greece and linked both to a video that described the dimensions of the structures and what they were used for in the past. I took the image of a bronze statue of Plato and linked it to a biography on Plato. The last image of a map of the Roman Empire is linked to an interactive map of the expansion of the Roman Empire.
This activity fits into Component 3C because through augmented reality, learning becomes interactive and engaging for students. It is a great tool to capture the attention of students and it allows them to better retain the information they are gaining from using augmented reality. This fits into the element activities and assignments because augmented reality is a great way to have students complete web quests or present group projects. It can also be used to make stories become interactive for students. Overall the project went really well for me. Once I got the hang of using Aurasma, creating the Auras were quite easy. Next time I use Aurasma, I would try to do a project that is based more for Elementary aged students, such as an interactive storybook that I would plan on reading to my class. This project relates to what I am currently learning in Foundations of Teaching because I am learning about how students who live in poverty struggle with learning and augmented reality could help these students by engaging them in the learning and by providing hands-on activities to better captivate their attention.
Sources
Aurasma Studio. (n.d.). Retrieved October 21, 2015.
Danielson, C. (2007). Enhancing professional practice a framework for teaching (2nd ed.). Alexandria, Va.: Association for Supervision and Curriculum Development.
To create this artifact, I found five images online that had to do with Ancient Greece and Rome. From there I chose a video or interactive website to go along with the images I chose. Then I created an account with Aurasma. Using the program, I created an Aura for each image. Inside each Aura is the original pictures I found online (called the Trigger image), a click here image for students to click on to link to the website or video (called the overlay), and an action which is the link to the video or website I wanted students to go to. All together these three things created the Aura that would become the augmented reality image for my students. My augmented reality for this project was to provide students with a little bit of background knowledge on the ancient civilizations Rome and Greece before they are further discussed in depth in class. I took a picture of some Greek ruins and linked it to a timeline of Ancient Greece. I took an image of the Colosseum and the Acropolis in Greece and linked both to a video that described the dimensions of the structures and what they were used for in the past. I took the image of a bronze statue of Plato and linked it to a biography on Plato. The last image of a map of the Roman Empire is linked to an interactive map of the expansion of the Roman Empire.
This activity fits into Component 3C because through augmented reality, learning becomes interactive and engaging for students. It is a great tool to capture the attention of students and it allows them to better retain the information they are gaining from using augmented reality. This fits into the element activities and assignments because augmented reality is a great way to have students complete web quests or present group projects. It can also be used to make stories become interactive for students. Overall the project went really well for me. Once I got the hang of using Aurasma, creating the Auras were quite easy. Next time I use Aurasma, I would try to do a project that is based more for Elementary aged students, such as an interactive storybook that I would plan on reading to my class. This project relates to what I am currently learning in Foundations of Teaching because I am learning about how students who live in poverty struggle with learning and augmented reality could help these students by engaging them in the learning and by providing hands-on activities to better captivate their attention.
Sources
Aurasma Studio. (n.d.). Retrieved October 21, 2015.
Danielson, C. (2007). Enhancing professional practice a framework for teaching (2nd ed.). Alexandria, Va.: Association for Supervision and Curriculum Development.